This commit is contained in:
2026-05-25 18:46:20 +08:00
parent bb93d64707
commit 980ea5cf37
28 changed files with 6883 additions and 2 deletions
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# Built Visual Studio Code Extensions # Built Visual Studio Code Extensions
*.vsix *.vsix
.trae/
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{
"recommendations": ["Vue.volar"]
}
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# TimeTravel # Vue 3 + TypeScript + Vite
This template should help get you started developing with Vue 3 and TypeScript in Vite. The template uses Vue 3 `<script setup>` SFCs, check out the [script setup docs](https://v3.vuejs.org/api/sfc-script-setup.html#sfc-script-setup) to learn more.
Learn more about the recommended Project Setup and IDE Support in the [Vue Docs TypeScript Guide](https://vuejs.org/guide/typescript/overview.html#project-setup).
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<!doctype html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<link rel="icon" type="image/svg+xml" href="/favicon.svg" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>星际旅行睡眠助手</title>
<script type="module">
if (import.meta.hot?.on) {
import.meta.hot.on('vite:error', (error) => {
if (error.err) {
console.error(
[error.err.message, error.err.frame].filter(Boolean).join('\n'),
)
}
})
}
</script>
</head>
<body>
<div id="app"></div>
<script type="module" src="/src/main.ts"></script>
</body>
</html>
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{
"name": "trae-project",
"private": true,
"version": "0.0.0",
"type": "module",
"scripts": {
"dev": "vite",
"build": "vue-tsc -b && vite build",
"preview": "vite preview",
"check": "vue-tsc -b",
"lint": "eslint . --ext .ts,.vue",
"lint:fix": "eslint . --ext .ts,.vue --fix"
},
"dependencies": {
"clsx": "^2.1.1",
"lucide-vue-next": "^0.511.0",
"tailwind-merge": "^3.3.0",
"three": "^0.178.0",
"vue": "^3.4.15",
"vue-router": "^4.2.5"
},
"devDependencies": {
"@types/node": "^22.15.30",
"@typescript-eslint/eslint-plugin": "^7.0.1",
"@typescript-eslint/parser": "^7.0.1",
"@vitejs/plugin-vue": "^5.0.3",
"@vue/runtime-dom": "^3.4.15",
"@vue/tsconfig": "^0.7.0",
"autoprefixer": "^10.4.17",
"eslint": "^8.56.0",
"eslint-plugin-vue": "^9.20.1",
"postcss": "^8.4.35",
"tailwindcss": "^3.4.1",
"typescript": "~5.3.3",
"unplugin-vue-dev-locator": "^1.0.0",
"vite": "^5.0.12",
"vite-plugin-trae-solo-badge": "^1.0.0",
"vue-tsc": "^1.8.27"
}
}
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/** WARNING: DON'T EDIT THIS FILE */
/** WARNING: DON'T EDIT THIS FILE */
/** WARNING: DON'T EDIT THIS FILE */
export default {
plugins: {
tailwindcss: {},
autoprefixer: {},
},
};
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<?xml version="1.0" standalone="no"?><!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd"><svg t="1779705859742" class="icon" viewBox="0 0 1024 1024" version="1.1" xmlns="http://www.w3.org/2000/svg" p-id="7281" xmlns:xlink="http://www.w3.org/1999/xlink" width="256" height="256"><path d="M797.184 298.282667c69.418667-30.378667 141.056 38.058667 113.834667 108.8l-207.146667 538.666666a85.333333 85.333333 0 0 1-120.533333 44.288L127.573333 741.418667c-62.293333-33.962667-58.325333-124.672 6.656-153.088L797.184 298.24z" fill="#c1ddfe" p-id="7282" data-spm-anchor-id="a313x.search_index.0.i0.3fea3a81eGl4Vj" class="selected"></path><path d="M979.072 227.626667c32.426667-68.522667-33.92-142.208-105.472-117.034667L98.858667 383.189333c-70.229333 24.704-77.354667 121.173333-11.52 155.946667L256 628.138667v228.992c0 69.589333 78.848 109.909333 135.253333 69.12l181.418667-130.986667 31.146667 16.469333a85.333333 85.333333 0 0 0 116.992-38.912l258.261333-545.194666z m-335.36 508.629333l-251.434667-132.693333 474.965334-339.2-223.573334 471.893333z m-335.829333-177.237333L127.146667 463.658667l619.178666-217.813334-438.485333 313.173334zM341.333333 678.4l139.904 77.738667-139.946666 100.992V678.4z" fill="#0a5ab7" p-id="7283" data-spm-anchor-id="a313x.search_index.0.i1.3fea3a81eGl4Vj" class=""></path></svg>

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<template>
<router-view />
</template>
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<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" aria-hidden="true" role="img" class="iconify iconify--logos" width="37.07" height="36" preserveAspectRatio="xMidYMid meet" viewBox="0 0 256 198"><path fill="#41B883" d="M204.8 0H256L128 220.8L0 0h97.92L128 51.2L157.44 0h47.36Z"></path><path fill="#41B883" d="m0 0l128 220.8L256 0h-51.2L128 132.48L50.56 0H0Z"></path><path fill="#35495E" d="M50.56 0L128 133.12L204.8 0h-47.36L128 51.2L97.92 0H50.56Z"></path></svg>

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<template>
<div>empty</div>
</template>
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import { ref, watchEffect, onMounted, computed } from 'vue'
type Theme = 'light' | 'dark'
export function useTheme() {
const theme = ref<Theme>('light')
const getPreferredTheme = (): Theme => {
const saved = localStorage.getItem('theme') as Theme | null
if (saved === 'light' || saved === 'dark') return saved
return window.matchMedia('(prefers-color-scheme: dark)').matches
? 'dark'
: 'light'
}
const applyTheme = (t: Theme) => {
document.documentElement.classList.remove('light', 'dark')
document.documentElement.classList.add(t)
localStorage.setItem('theme', t)
}
const toggleTheme = () => {
theme.value = theme.value === 'light' ? 'dark' : 'light'
}
onMounted(() => {
theme.value = getPreferredTheme()
applyTheme(theme.value)
})
watchEffect(() => {
applyTheme(theme.value)
})
return {
theme,
toggleTheme,
isDark: computed(() => theme.value === 'dark'),
}
}
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// Public audio resource mapping used by the future control bar.
export const BGM_MAP = {
'星海低语': '/audio/bgm.mp3',
} as const
export type BgmName = keyof typeof BGM_MAP
export const DEFAULT_BGM_NAME: BgmName = '星海低语'
export const DEFAULT_BGM_VOLUME = 0.6
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export const APP_CONFIG = {
// Rendering and canvas constraints.
scene: {
background: '#030712',
maxPixelRatio: 1.75,
},
// Default perspective camera setup.
camera: {
fov: 60,
near: 0.1,
far: 260,
initialZ: 10.5,
},
// Shared motion timing and presets for the travel sequence.
animation: {
speedMin: 0.1,
speedMax: 3,
defaultSpeed: 1,
speedPresets: {
slow: 0.55,
steady: 1,
deep: 1.65,
},
},
// Starfield behavior tuned for center-area spawning and parallax depth.
starfield: {
count: 1400,
sourceRadius: 7.5,
farZ: -110,
resetZ: 10,
boundsX: 72,
boundsY: 46,
radialExponent: 0.55,
progressExponent: 1.22,
seedProgressExponent: 0.72,
baseSizeMin: 1.3,
baseSizeMax: 3.6,
baseAlphaMin: 0.62,
baseAlphaMax: 1,
pointScale: 52,
pointMinSize: 2.8,
pointMaxSize: 76,
accelerationXY: 0.22,
accelerationZ: 0.1,
nearFieldBoost: 1.8,
edgeBoost: 7.2,
edgeBurst: 3.4,
trailStartProgress: 0.58,
trailStrength: 1,
trailLength: 0.38,
trailWidth: 0.16,
},
// Smoke layers create volumetric light fog passing through the camera.
smoke: {
count: 18,
sourceRadius: 10,
farZ: -120,
resetZ: 9,
boundsX: 42,
boundsY: 30,
},
// Pointer-follow intensity and easing.
interaction: {
pointerSmoothing: 0.08,
maxOffset: 0.4,
},
// Shared UI timings used by overlays and toolbars.
ui: {
overlayFadeMs: 320,
controlsAutoHideMs: 3000,
},
} as const
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import { BGM_MAP, DEFAULT_BGM_NAME, DEFAULT_BGM_VOLUME, type BgmName } from '@/constants/bgm'
import { APP_CONFIG } from '@/constants/config'
import {
createTravelScene as createTravelSceneRenderer,
type PointerTarget,
} from '@/utils/createTravelScene'
export type TravelSpeedPreset = 'slow' | 'steady' | 'deep'
export type TravelSceneState = {
controlsVisible: boolean
currentTrack: BgmName
errorMessage: string
speedPreset: TravelSpeedPreset
started: boolean
starting: boolean
volume: number
}
export type TravelSceneController = {
destroy: () => void
getState: () => TravelSceneState
markActivity: () => void
setPointerTarget: (pointer: PointerTarget) => void
setSpeedPreset: (speedPreset: TravelSpeedPreset) => void
setTrack: (trackName: BgmName) => Promise<void>
setVolume: (volume: number) => void
start: () => Promise<void>
subscribe: (listener: (state: TravelSceneState) => void) => () => void
}
const INITIAL_STATE: TravelSceneState = {
controlsVisible: false,
currentTrack: DEFAULT_BGM_NAME,
errorMessage: '',
speedPreset: 'steady',
started: false,
starting: false,
volume: DEFAULT_BGM_VOLUME,
}
const ACTIVITY_EVENTS: Array<keyof WindowEventMap> = [
'keydown',
'pointerdown',
'pointermove',
'touchmove',
'touchstart',
'wheel',
]
export function createTravelScene(container: HTMLElement): TravelSceneController {
let state = { ...INITIAL_STATE }
let sceneRenderer: ReturnType<typeof createTravelSceneRenderer> | null = null
let audio: HTMLAudioElement | null = null
let hideControlsTimer = 0
let eventsBound = false
const listeners = new Set<(state: TravelSceneState) => void>()
const cleanupCallbacks: Array<() => void> = []
const emit = () => {
const snapshot = { ...state }
listeners.forEach((listener) => listener(snapshot))
}
const patchState = (partialState: Partial<TravelSceneState>) => {
state = {
...state,
...partialState,
}
emit()
}
const clearHideControlsTimer = () => {
if (hideControlsTimer) {
window.clearTimeout(hideControlsTimer)
hideControlsTimer = 0
}
}
const scheduleAutoHide = () => {
clearHideControlsTimer()
if (!state.started) {
return
}
hideControlsTimer = window.setTimeout(() => {
patchState({ controlsVisible: false })
}, APP_CONFIG.ui.controlsAutoHideMs)
}
const ensureAudio = () => {
if (audio) {
return audio
}
audio = new Audio(BGM_MAP[state.currentTrack])
audio.loop = true
audio.preload = 'none'
audio.volume = state.volume
return audio
}
const playCurrentTrack = async () => {
const audioElement = ensureAudio()
const nextTrackSrc = BGM_MAP[state.currentTrack]
if (audioElement.src !== new URL(nextTrackSrc, window.location.origin).href) {
audioElement.pause()
audioElement.src = nextTrackSrc
audioElement.load()
}
audioElement.loop = true
audioElement.volume = state.volume
try {
await audioElement.play()
patchState({ errorMessage: '' })
}
catch (error) {
const message = error instanceof Error ? error.message : '音频播放失败'
patchState({ errorMessage: `BGM 播放失败:${message}` })
}
}
const bindActivityEvents = () => {
if (eventsBound) {
return
}
eventsBound = true
const onActivity = () => {
if (!state.started) {
return
}
patchState({ controlsVisible: true })
scheduleAutoHide()
}
ACTIVITY_EVENTS.forEach((eventName) => {
window.addEventListener(eventName, onActivity, { passive: true })
cleanupCallbacks.push(() => {
window.removeEventListener(eventName, onActivity)
})
})
}
return {
destroy() {
clearHideControlsTimer()
cleanupCallbacks.splice(0).forEach((callback) => callback())
if (audio) {
audio.pause()
audio.src = ''
audio.load()
audio = null
}
sceneRenderer?.dispose()
sceneRenderer = null
},
getState() {
return { ...state }
},
markActivity() {
if (!state.started) {
return
}
patchState({ controlsVisible: true })
scheduleAutoHide()
},
setPointerTarget(pointer) {
sceneRenderer?.setPointerTarget(pointer)
},
setSpeedPreset(speedPreset) {
sceneRenderer?.setSpeed(APP_CONFIG.animation.speedPresets[speedPreset])
patchState({ speedPreset })
scheduleAutoHide()
},
async setTrack(trackName) {
patchState({ currentTrack: trackName })
if (state.started) {
await playCurrentTrack()
}
scheduleAutoHide()
},
setVolume(volume) {
const nextVolume = Math.min(1, Math.max(0, volume))
ensureAudio().volume = nextVolume
patchState({ volume: nextVolume })
scheduleAutoHide()
},
async start() {
if (state.started || state.starting) {
return
}
patchState({ starting: true })
if (!sceneRenderer) {
sceneRenderer = createTravelSceneRenderer(container)
}
bindActivityEvents()
sceneRenderer.setSpeed(APP_CONFIG.animation.speedPresets[state.speedPreset])
sceneRenderer.setStarted(true)
patchState({
controlsVisible: true,
started: true,
starting: false,
})
await playCurrentTrack()
scheduleAutoHide()
},
subscribe(listener) {
listeners.add(listener)
listener({ ...state })
return () => {
listeners.delete(listener)
}
},
}
}
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import { clsx, type ClassValue } from "clsx"
import { twMerge } from "tailwind-merge"
export function cn(...inputs: ClassValue[]) {
return twMerge(clsx(inputs))
}
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import { createApp } from 'vue'
import './styles/base.css'
import App from './App.vue'
import router from './router'
const app = createApp(App)
app.use(router)
app.mount('#app')
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<script setup lang="ts">
import { computed, onBeforeUnmount, onMounted, ref } from 'vue'
import {
BGM_MAP,
DEFAULT_BGM_NAME,
DEFAULT_BGM_VOLUME,
type BgmName,
} from '@/constants/bgm'
import {
createTravelScene,
type TravelSceneController,
type TravelSceneState,
type TravelSpeedPreset,
} from '@/controllers/createTravelScene'
type FullscreenHostElement = HTMLElement & {
mozRequestFullScreen?: () => Promise<void> | void
msRequestFullscreen?: () => Promise<void> | void
webkitRequestFullscreen?: () => Promise<void> | void
}
type FullscreenCapableDocument = Document & {
mozCancelFullScreen?: () => Promise<void> | void
mozFullScreenElement?: Element | null
mozFullScreenEnabled?: boolean
msExitFullscreen?: () => Promise<void> | void
msFullscreenElement?: Element | null
msFullscreenEnabled?: boolean
webkitExitFullscreen?: () => Promise<void> | void
webkitFullscreenElement?: Element | null
webkitFullscreenEnabled?: boolean
}
const pageRoot = ref<HTMLElement | null>(null)
const sceneHost = ref<HTMLElement | null>(null)
const isStarting = ref(false)
const started = ref(false)
const controlsVisible = ref(false)
const errorMessage = ref('')
const fullscreenAvailable = ref(false)
const isFullscreen = ref(false)
const currentTrack = ref<BgmName>(DEFAULT_BGM_NAME)
const volume = ref(DEFAULT_BGM_VOLUME)
const speedPreset = ref<TravelSpeedPreset>('steady')
let controller: TravelSceneController | null = null
let unsubscribe: (() => void) | null = null
const speedOptions: Array<{ label: string, value: TravelSpeedPreset }> = [
{ label: '慢速', value: 'slow' },
{ label: '标准', value: 'steady' },
{ label: '深眠', value: 'deep' },
]
const trackOptions = Object.keys(BGM_MAP) as BgmName[]
const volumePercent = computed(() => `${Math.round(volume.value * 100)}%`)
const fullscreenButtonLabel = computed(() => {
if (!fullscreenAvailable.value) {
return '当前设备不支持全屏'
}
return isFullscreen.value ? '退出全屏' : '全屏体验'
})
const syncState = (state: TravelSceneState) => {
controlsVisible.value = state.controlsVisible
currentTrack.value = state.currentTrack
errorMessage.value = state.errorMessage
isStarting.value = state.starting
speedPreset.value = state.speedPreset
started.value = state.started
volume.value = state.volume
}
const markActivity = () => {
controller?.markActivity()
}
const handleStart = async () => {
if (!controller || isStarting.value || started.value) {
return
}
await controller.start()
}
const handleTrackChange = async (event: Event) => {
const nextTrack = (event.target as HTMLSelectElement).value as BgmName
await controller?.setTrack(nextTrack)
}
const handleVolumeChange = (event: Event) => {
const nextVolume = Number((event.target as HTMLInputElement).value)
controller?.setVolume(nextVolume)
}
const handleSpeedChange = (nextPreset: TravelSpeedPreset) => {
controller?.setSpeedPreset(nextPreset)
}
const getFullscreenDocument = () => document as FullscreenCapableDocument
const getFullscreenElement = () => {
const fullscreenDocument = getFullscreenDocument()
return fullscreenDocument.fullscreenElement
?? fullscreenDocument.webkitFullscreenElement
?? fullscreenDocument.mozFullScreenElement
?? fullscreenDocument.msFullscreenElement
?? null
}
const syncFullscreenState = () => {
isFullscreen.value = Boolean(getFullscreenElement())
}
const syncFullscreenAvailability = () => {
const fullscreenDocument = getFullscreenDocument()
const fullscreenHost = pageRoot.value as FullscreenHostElement | null
fullscreenAvailable.value = Boolean(
fullscreenDocument.fullscreenEnabled
?? fullscreenDocument.webkitFullscreenEnabled
?? fullscreenDocument.mozFullScreenEnabled
?? fullscreenDocument.msFullscreenEnabled
?? fullscreenHost?.requestFullscreen
?? fullscreenHost?.webkitRequestFullscreen
?? fullscreenHost?.mozRequestFullScreen
?? fullscreenHost?.msRequestFullscreen,
)
}
const enterFullscreen = async () => {
const fullscreenHost = pageRoot.value as FullscreenHostElement | null
if (!fullscreenHost) {
return
}
if (fullscreenHost.requestFullscreen) {
await fullscreenHost.requestFullscreen({ navigationUI: 'hide' })
return
}
if (fullscreenHost.webkitRequestFullscreen) {
await fullscreenHost.webkitRequestFullscreen()
return
}
if (fullscreenHost.mozRequestFullScreen) {
await fullscreenHost.mozRequestFullScreen()
return
}
if (fullscreenHost.msRequestFullscreen) {
await fullscreenHost.msRequestFullscreen()
}
}
const exitFullscreen = async () => {
const fullscreenDocument = getFullscreenDocument()
if (fullscreenDocument.exitFullscreen) {
await fullscreenDocument.exitFullscreen()
return
}
if (fullscreenDocument.webkitExitFullscreen) {
await fullscreenDocument.webkitExitFullscreen()
return
}
if (fullscreenDocument.mozCancelFullScreen) {
await fullscreenDocument.mozCancelFullScreen()
return
}
if (fullscreenDocument.msExitFullscreen) {
await fullscreenDocument.msExitFullscreen()
}
}
const handleFullscreenToggle = async () => {
markActivity()
if (!fullscreenAvailable.value) {
return
}
if (getFullscreenElement()) {
await exitFullscreen()
return
}
await enterFullscreen()
}
const updatePointerFromClient = (clientX: number, clientY: number) => {
if (!sceneHost.value) {
return
}
const rect = sceneHost.value.getBoundingClientRect()
const width = rect.width || 1
const height = rect.height || 1
const x = ((clientX - rect.left) / width) * 2 - 1
const y = ((clientY - rect.top) / height) * 2 - 1
controller?.setPointerTarget({ x, y: -y })
}
const handlePointerMove = (event: PointerEvent) => {
markActivity()
updatePointerFromClient(event.clientX, event.clientY)
}
const handlePointerLeave = () => {
controller?.setPointerTarget({ x: 0, y: 0 })
}
const handleTouchMove = (event: TouchEvent) => {
markActivity()
const touch = event.touches[0]
if (!touch) {
return
}
updatePointerFromClient(touch.clientX, touch.clientY)
}
const handleTouchEnd = () => {
controller?.setPointerTarget({ x: 0, y: 0 })
}
onMounted(() => {
if (!sceneHost.value) {
return
}
syncFullscreenAvailability()
syncFullscreenState()
document.addEventListener('fullscreenchange', syncFullscreenState)
document.addEventListener('webkitfullscreenchange', syncFullscreenState)
document.addEventListener('mozfullscreenchange', syncFullscreenState)
document.addEventListener('MSFullscreenChange', syncFullscreenState)
controller = createTravelScene(sceneHost.value)
unsubscribe = controller.subscribe(syncState)
})
onBeforeUnmount(() => {
document.removeEventListener('fullscreenchange', syncFullscreenState)
document.removeEventListener('webkitfullscreenchange', syncFullscreenState)
document.removeEventListener('mozfullscreenchange', syncFullscreenState)
document.removeEventListener('MSFullscreenChange', syncFullscreenState)
unsubscribe?.()
unsubscribe = null
controller?.destroy()
controller = null
})
</script>
<template>
<main
ref="pageRoot"
class="travel-page"
@pointermove="handlePointerMove"
@pointerleave="handlePointerLeave"
@pointerdown="markActivity"
@touchstart.passive="markActivity"
@touchmove.passive="handleTouchMove"
@touchend.passive="handleTouchEnd"
@touchcancel.passive="handleTouchEnd"
>
<div ref="sceneHost" class="scene-layer" aria-label="Three.js 场景容器" />
<div class="scene-vignette" aria-hidden="true" />
<transition name="overlay-fade">
<section v-if="!started" class="start-overlay">
<div class="hero-card">
<p class="hero-kicker">Sleep Space Travel</p>
<h1 class="hero-title">星际旅行睡眠助手</h1>
<button
class="start-button"
type="button"
:disabled="isStarting"
@click="handleStart"
>
{{ isStarting ? '准备航线中...' : '开始旅行' }}
</button>
<p class="hero-description">
点击开始后进入旅行状态,随我穿越星海,坠入梦乡。
</p>
<p v-if="errorMessage" class="error-text">{{ errorMessage }}</p>
</div>
</section>
</transition>
<section class="hud-layer" :class="{ 'hud-layer--active': started }">
<transition name="controls-fade">
<div
v-if="started && controlsVisible"
class="glass-toolbar"
@pointerdown.stop="markActivity"
@pointermove.stop="markActivity"
@touchstart.stop.passive="markActivity"
>
<div class="toolbar-group">
<span class="toolbar-label">速度</span>
<div class="segment-control" role="group" aria-label="旅行速度">
<button
v-for="option in speedOptions"
:key="option.value"
class="segment-button"
:class="{ 'segment-button--active': option.value === speedPreset }"
type="button"
@click="handleSpeedChange(option.value)"
>
{{ option.label }}
</button>
</div>
</div>
<label class="toolbar-group toolbar-group--stretch">
<span class="toolbar-label">BGM</span>
<select class="glass-select" :value="currentTrack" @change="handleTrackChange">
<option v-for="trackName in trackOptions" :key="trackName" :value="trackName">
{{ trackName }}
</option>
</select>
</label>
<label class="toolbar-group toolbar-group--stretch">
<span class="toolbar-label">音量 {{ volumePercent }}</span>
<input
class="glass-range"
type="range"
min="0"
max="1"
step="0.01"
:value="volume"
@input="handleVolumeChange"
/>
</label>
<div class="toolbar-group toolbar-group--compact">
<span class="toolbar-label">显示</span>
<button
class="toolbar-action"
:class="{ 'toolbar-action--active': isFullscreen }"
type="button"
:disabled="!fullscreenAvailable"
@click="handleFullscreenToggle"
>
{{ fullscreenButtonLabel }}
</button>
</div>
</div>
</transition>
</section>
</main>
</template>
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import { createRouter, createWebHistory } from 'vue-router'
import HomePage from '@/pages/HomePage.vue'
const routes = [
{
path: '/',
name: 'home',
component: HomePage,
},
]
const router = createRouter({
history: createWebHistory(),
routes,
})
export default router
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@tailwind base;
@tailwind components;
@tailwind utilities;
:root {
font-family:
-apple-system, BlinkMacSystemFont, 'Segoe UI', 'Noto Sans', Helvetica,
Arial, sans-serif, 'Apple Color Emoji', 'Segoe UI Emoji';
line-height: 1.5;
font-weight: 400;
font-synthesis: none;
text-rendering: optimizeLegibility;
-webkit-font-smoothing: antialiased;
-moz-osx-font-smoothing: grayscale;
}
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@tailwind base;
@tailwind components;
@tailwind utilities;
:root {
color-scheme: dark;
font-family:
'Segoe UI', 'PingFang SC', 'Hiragino Sans GB', 'Microsoft YaHei', sans-serif;
line-height: 1.5;
font-weight: 400;
font-synthesis: none;
text-rendering: optimizeLegibility;
-webkit-font-smoothing: antialiased;
-moz-osx-font-smoothing: grayscale;
--bg-primary: #030712;
--bg-secondary: rgba(7, 15, 30, 0.72);
--border-soft: rgba(148, 163, 184, 0.24);
--text-primary: #e2e8f0;
--text-secondary: #94a3b8;
--accent: #38bdf8;
--accent-strong: #22d3ee;
--shadow-soft: 0 24px 80px rgba(2, 6, 23, 0.52);
}
* {
box-sizing: border-box;
}
html,
body,
#app {
width: 100%;
min-height: 100%;
margin: 0;
}
body {
min-height: 100vh;
background:
radial-gradient(circle at top, rgba(14, 165, 233, 0.18), transparent 32%),
linear-gradient(180deg, #020617 0%, #030712 45%, #02030a 100%);
color: var(--text-primary);
}
button,
input,
select,
textarea {
font: inherit;
}
a {
color: inherit;
text-decoration: none;
}
canvas {
display: block;
}
.travel-page {
position: relative;
min-height: 100vh;
overflow: hidden;
background: radial-gradient(circle at top, rgba(56, 189, 248, 0.08), transparent 34%);
}
.scene-layer {
position: absolute;
inset: 0;
}
.scene-layer canvas {
width: 100%;
height: 100%;
}
.scene-vignette {
position: absolute;
inset: 0;
background:
radial-gradient(circle at center, transparent 0%, rgba(2, 6, 23, 0.08) 48%, rgba(2, 6, 23, 0.54) 100%),
linear-gradient(180deg, rgba(2, 6, 23, 0.16) 0%, rgba(2, 6, 23, 0.48) 100%);
pointer-events: none;
z-index: 1;
}
.start-overlay {
position: relative;
z-index: 2;
position: relative;
display: flex;
min-height: 100vh;
align-items: center;
justify-content: center;
padding: 24px;
}
.hero-card {
width: min(640px, 100%);
border: 1px solid var(--border-soft);
border-radius: 32px;
background:
linear-gradient(180deg, rgba(9, 16, 34, 0.8), rgba(8, 15, 29, 0.62)),
rgba(7, 15, 30, 0.6);
backdrop-filter: blur(22px);
box-shadow: var(--shadow-soft);
padding: 40px;
text-align: center;
}
.hero-kicker {
margin: 0 0 12px;
color: var(--accent-strong);
font-size: 12px;
font-weight: 600;
letter-spacing: 0.28em;
text-transform: uppercase;
}
.hero-title {
margin: 0;
font-size: clamp(42px, 8vw, 72px);
line-height: 0.95;
letter-spacing: -0.04em;
}
.hero-description {
margin: 18px auto 0;
max-width: 34rem;
color: var(--text-secondary);
font-size: 16px;
}
.start-button {
min-width: 220px;
margin-top: 28px;
border: 1px solid rgba(125, 211, 252, 0.45);
border-radius: 999px;
background:
linear-gradient(135deg, rgba(34, 211, 238, 0.92), rgba(59, 130, 246, 0.88));
box-shadow: 0 18px 48px rgba(14, 165, 233, 0.24);
color: #e0f2fe;
cursor: pointer;
font-size: 16px;
font-weight: 700;
padding: 15px 26px;
transition:
transform 160ms ease,
box-shadow 160ms ease,
opacity 160ms ease;
}
.start-button:hover:not(:disabled) {
box-shadow: 0 22px 52px rgba(14, 165, 233, 0.32);
transform: translateY(-1px);
}
.start-button:disabled {
cursor: progress;
opacity: 0.72;
}
.error-text {
margin: 14px 0 0;
font-size: 13px;
}
.error-text {
color: #fda4af;
}
.hud-layer {
position: absolute;
inset: 0;
z-index: 3;
pointer-events: none;
}
.hud-layer--active {
pointer-events: none;
}
.glass-toolbar {
position: absolute;
left: 50%;
bottom: 28px;
display: flex;
align-items: center;
gap: 18px;
width: min(860px, calc(100% - 24px));
padding: 18px;
border: 1px solid rgba(148, 163, 184, 0.22);
border-radius: 28px;
background:
linear-gradient(180deg, rgba(15, 23, 42, 0.74), rgba(15, 23, 42, 0.58));
backdrop-filter: blur(20px);
box-shadow: 0 18px 56px rgba(2, 6, 23, 0.48);
pointer-events: auto;
transform: translateX(-50%);
}
.toolbar-group {
display: flex;
min-width: 0;
flex-direction: column;
gap: 10px;
}
.toolbar-group--stretch {
flex: 1;
}
.toolbar-group--compact {
flex: 0 0 190px;
}
.toolbar-label {
color: rgba(226, 232, 240, 0.82);
font-size: 12px;
font-weight: 600;
letter-spacing: 0.08em;
text-transform: uppercase;
}
.segment-control {
display: inline-flex;
padding: 4px;
border: 1px solid rgba(148, 163, 184, 0.16);
border-radius: 999px;
background: rgba(2, 6, 23, 0.34);
}
.segment-button {
border: 0;
border-radius: 999px;
background: transparent;
color: rgba(226, 232, 240, 0.78);
cursor: pointer;
padding: 10px 16px;
transition:
background 160ms ease,
color 160ms ease;
}
.segment-button--active {
background: rgba(56, 189, 248, 0.16);
color: #f8fafc;
}
.toolbar-action {
min-height: 46px;
border: 1px solid rgba(148, 163, 184, 0.18);
border-radius: 16px;
background: rgba(2, 6, 23, 0.36);
color: var(--text-primary);
cursor: pointer;
padding: 0 16px;
transition:
border-color 160ms ease,
background 160ms ease,
color 160ms ease,
opacity 160ms ease;
}
.toolbar-action:hover:not(:disabled) {
border-color: rgba(125, 211, 252, 0.32);
background: rgba(15, 23, 42, 0.56);
}
.toolbar-action--active {
border-color: rgba(56, 189, 248, 0.28);
background: rgba(56, 189, 248, 0.14);
color: #f8fafc;
}
.toolbar-action:disabled {
cursor: not-allowed;
opacity: 0.52;
}
.glass-select,
.glass-range,
.toolbar-action {
width: 100%;
}
.glass-select {
border: 1px solid rgba(148, 163, 184, 0.18);
border-radius: 16px;
background: rgba(2, 6, 23, 0.36);
color: var(--text-primary);
min-height: 46px;
outline: none;
padding: 0 14px;
}
.glass-range {
accent-color: var(--accent);
cursor: pointer;
}
.overlay-fade-enter-active,
.overlay-fade-leave-active,
.controls-fade-enter-active,
.controls-fade-leave-active {
transition:
opacity 320ms ease,
transform 320ms ease;
}
.overlay-fade-enter-from,
.overlay-fade-leave-to {
opacity: 0;
transform: scale(0.98);
}
.controls-fade-enter-from,
.controls-fade-leave-to {
opacity: 0;
transform: translate(-50%, 12px);
}
@media (max-width: 768px) {
.start-overlay {
padding: 16px;
}
.hero-card {
border-radius: 28px;
padding: 32px 20px 24px;
}
.hero-title {
font-size: clamp(36px, 12vw, 54px);
}
.hero-description {
font-size: 15px;
}
.glass-toolbar {
bottom: 16px;
flex-direction: column;
align-items: stretch;
gap: 14px;
width: min(520px, calc(100% - 16px));
border-radius: 24px;
padding: 20px;
}
.segment-control {
width: 100%;
}
.segment-button {
flex: 1;
}
.toolbar-group--stretch {
flex: none;
}
.toolbar-group--compact {
flex: none;
}
}
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import { createTravelScene } from '@/utils/createTravelScene'
export function createScene(container: HTMLElement) {
const controller = createTravelScene(container)
const updatePointer = (clientX: number, clientY: number) => {
const rect = container.getBoundingClientRect()
const width = rect.width || 1
const height = rect.height || 1
const normalizedX = ((clientX - rect.left) / width) * 2 - 1
const normalizedY = ((clientY - rect.top) / height) * 2 - 1
controller.setPointerTarget({
x: normalizedX,
y: -normalizedY,
})
}
const resetPointer = () => {
controller.setPointerTarget({ x: 0, y: 0 })
}
const onMouseMove = (event: MouseEvent) => {
updatePointer(event.clientX, event.clientY)
}
const onMouseLeave = () => {
resetPointer()
}
const onTouchStart = (event: TouchEvent) => {
const touch = event.touches[0]
if (!touch) {
return
}
updatePointer(touch.clientX, touch.clientY)
}
const onTouchMove = (event: TouchEvent) => {
const touch = event.touches[0]
if (!touch) {
return
}
updatePointer(touch.clientX, touch.clientY)
}
const onTouchEnd = () => {
resetPointer()
}
controller.setStarted(true)
controller.setSpeed(1)
container.addEventListener('mousemove', onMouseMove)
container.addEventListener('mouseleave', onMouseLeave)
container.addEventListener('touchstart', onTouchStart, { passive: true })
container.addEventListener('touchmove', onTouchMove, { passive: true })
container.addEventListener('touchend', onTouchEnd, { passive: true })
container.addEventListener('touchcancel', onTouchEnd, { passive: true })
return () => {
container.removeEventListener('mousemove', onMouseMove)
container.removeEventListener('mouseleave', onMouseLeave)
container.removeEventListener('touchstart', onTouchStart)
container.removeEventListener('touchmove', onTouchMove)
container.removeEventListener('touchend', onTouchEnd)
container.removeEventListener('touchcancel', onTouchEnd)
controller.dispose()
}
}
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import * as THREE from 'three'
import { APP_CONFIG } from '@/constants/config'
type PointerTarget = {
x: number
y: number
}
type TravelSceneController = {
setStarted: (started: boolean) => void
setSpeed: (speed: number) => void
setPointerTarget: (pointer: PointerTarget) => void
dispose: () => void
}
type StarState = {
x: number
y: number
z: number
vx: number
vy: number
vz: number
ax: number
ay: number
az: number
delay: number
baseSize: number
baseAlpha: number
}
type SmokeState = {
mesh: THREE.Mesh<THREE.PlaneGeometry, THREE.MeshBasicMaterial>
x: number
y: number
z: number
age: number
vx: number
vy: number
vz: number
rotation: number
spin: number
baseScaleX: number
baseScaleY: number
opacity: number
wobble: number
wobbleSpeed: number
}
const STAR_COUNT = APP_CONFIG.starfield.count
const STAR_SOURCE_RADIUS = APP_CONFIG.starfield.sourceRadius
const STAR_FAR_Z = APP_CONFIG.starfield.farZ
const STAR_RESET_Z = APP_CONFIG.starfield.resetZ
const STAR_BOUNDS_X = APP_CONFIG.starfield.boundsX
const STAR_BOUNDS_Y = APP_CONFIG.starfield.boundsY
const SMOKE_COUNT = APP_CONFIG.smoke.count
const SMOKE_SOURCE_RADIUS = APP_CONFIG.smoke.sourceRadius
const SMOKE_FAR_Z = APP_CONFIG.smoke.farZ
const SMOKE_RESET_Z = APP_CONFIG.smoke.resetZ
const SMOKE_BOUNDS_X = APP_CONFIG.smoke.boundsX
const SMOKE_BOUNDS_Y = APP_CONFIG.smoke.boundsY
const STAR_COLORS = ['#ffffff', '#f3f8ff', '#e8f4ff', '#d7eeff', '#fff7ea'] as const
const SMOKE_COLORS = ['#8dd8ff', '#adc4ff', '#d6b5ff', '#ffe7ff'] as const
const STAR_VERTEX_SHADER = `
attribute float aSizeBase;
attribute float aAlphaBase;
attribute float aProgress;
attribute float aTail;
attribute vec2 aDir;
varying vec3 vColor;
varying float vAlpha;
varying float vTail;
varying vec2 vDir;
void main() {
vec4 mvPosition = modelViewMatrix * vec4(position, 1.0);
float scaledProgress = max(aProgress, 0.0);
float pointSize = aSizeBase * (0.95 + scaledProgress * 2.85) * ${APP_CONFIG.starfield.pointScale.toFixed(1)} / max(1.0, -mvPosition.z);
gl_Position = projectionMatrix * mvPosition;
gl_PointSize = clamp(pointSize, ${APP_CONFIG.starfield.pointMinSize.toFixed(1)}, ${APP_CONFIG.starfield.pointMaxSize.toFixed(1)});
vColor = color;
vAlpha = aAlphaBase * (0.32 + scaledProgress * 0.68);
vTail = aTail;
vDir = aDir;
}
`
const STAR_FRAGMENT_SHADER = `
varying vec3 vColor;
varying float vAlpha;
varying float vTail;
varying vec2 vDir;
void main() {
vec2 centered = gl_PointCoord - vec2(0.5);
float distanceToCenter = length(centered);
float core = 1.0 - smoothstep(0.0, 0.22, distanceToCenter);
float halo = 1.0 - smoothstep(0.12, 0.5, distanceToCenter);
vec2 dir = length(vDir) > 0.0001 ? normalize(vDir) : vec2(0.0, 1.0);
vec2 side = vec2(-dir.y, dir.x);
float along = dot(centered, dir);
float across = dot(centered, side);
float tailLong = 1.0 - smoothstep(-${(0.18 + APP_CONFIG.starfield.trailLength).toFixed(2)}, 0.05, along);
float tailThin = 1.0 - smoothstep(${(APP_CONFIG.starfield.trailWidth * 0.35).toFixed(2)}, ${(APP_CONFIG.starfield.trailWidth).toFixed(2)}, abs(across));
float tailFade = smoothstep(0.01, 0.52, -along);
float tail = tailLong * tailThin * tailFade * vTail;
float alpha = (core * 0.95 + halo * 0.45 + tail * 0.85) * vAlpha;
if (alpha < 0.01) {
discard;
}
gl_FragColor = vec4(vColor, alpha);
}
`
function clamp(value: number, min: number, max: number) {
return Math.min(max, Math.max(min, value))
}
function lerp(start: number, end: number, alpha: number) {
return start + (end - start) * alpha
}
function smoothstep(edge0: number, edge1: number, value: number) {
const t = clamp((value - edge0) / (edge1 - edge0), 0, 1)
return t * t * (3 - 2 * t)
}
function randomRange(min: number, max: number) {
return min + Math.random() * (max - min)
}
function sampleDisk(radius: number) {
const angle = Math.random() * Math.PI * 2
const distance = Math.pow(Math.random(), APP_CONFIG.starfield.radialExponent) * radius
return {
x: Math.cos(angle) * distance,
y: Math.sin(angle) * distance,
}
}
function pickTier() {
const roll = Math.random()
if (roll > 0.84) {
return 2
}
if (roll > 0.5) {
return 1
}
return 0
}
function createSmokeTexture() {
const canvas = document.createElement('canvas')
canvas.width = 256
canvas.height = 256
const context = canvas.getContext('2d')
if (!context) {
throw new Error('Unable to create smoke texture context.')
}
context.clearRect(0, 0, canvas.width, canvas.height)
context.globalCompositeOperation = 'screen'
for (let index = 0; index < 12; index += 1) {
const radius = randomRange(42, 94)
const x = randomRange(64, 192)
const y = randomRange(64, 192)
const gradient = context.createRadialGradient(x, y, radius * 0.12, x, y, radius)
gradient.addColorStop(0, 'rgba(255, 255, 255, 0.5)')
gradient.addColorStop(0.4, 'rgba(220, 235, 255, 0.26)')
gradient.addColorStop(1, 'rgba(255, 255, 255, 0)')
context.fillStyle = gradient
context.beginPath()
context.arc(x, y, radius, 0, Math.PI * 2)
context.fill()
}
const texture = new THREE.CanvasTexture(canvas)
texture.colorSpace = THREE.SRGBColorSpace
texture.needsUpdate = true
return texture
}
function normalizeDirection(x: number, y: number) {
const length = Math.hypot(x, y)
if (length < 1e-4) {
const angle = Math.random() * Math.PI * 2
return {
x: Math.cos(angle),
y: Math.sin(angle),
}
}
return {
x: x / length,
y: y / length,
}
}
export function createTravelScene(container: HTMLElement): TravelSceneController {
const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true })
renderer.setPixelRatio(Math.min(window.devicePixelRatio, APP_CONFIG.scene.maxPixelRatio))
renderer.setSize(container.clientWidth, container.clientHeight)
renderer.setClearColor(APP_CONFIG.scene.background, 1)
container.appendChild(renderer.domElement)
const scene = new THREE.Scene()
const camera = new THREE.PerspectiveCamera(
APP_CONFIG.camera.fov,
container.clientWidth / container.clientHeight,
APP_CONFIG.camera.near,
APP_CONFIG.camera.far,
)
camera.position.set(0, 0, APP_CONFIG.camera.initialZ)
const travelRoot = new THREE.Group()
scene.add(travelRoot)
const ambientLight = new THREE.AmbientLight('#d9efff', 0.45)
scene.add(ambientLight)
const starsGeometry = new THREE.BufferGeometry()
const starPositions = new Float32Array(STAR_COUNT * 3)
const starColors = new Float32Array(STAR_COUNT * 3)
const starProgress = new Float32Array(STAR_COUNT)
const starSizes = new Float32Array(STAR_COUNT)
const starAlpha = new Float32Array(STAR_COUNT)
const starTail = new Float32Array(STAR_COUNT)
const starDirections = new Float32Array(STAR_COUNT * 2)
const starStates = new Array<StarState>(STAR_COUNT)
const starColor = new THREE.Color()
const smokeGeometry = new THREE.PlaneGeometry(1, 1, 1, 1)
const smokeTexture = createSmokeTexture()
const smokeStates: SmokeState[] = []
const pointerTarget = { x: 0, y: 0 }
const pointerCurrent = { x: 0, y: 0 }
let started = false
let targetSpeed = 1
let currentSpeed = 0
let animationFrameId = 0
let disposed = false
const starMaterial = new THREE.ShaderMaterial({
vertexShader: STAR_VERTEX_SHADER,
fragmentShader: STAR_FRAGMENT_SHADER,
transparent: true,
depthWrite: false,
vertexColors: true,
blending: THREE.AdditiveBlending,
})
function spawnStar(index: number, seededProgress?: number) {
const tier = pickTier()
const source = sampleDisk(STAR_SOURCE_RADIUS)
const direction = normalizeDirection(
source.x + randomRange(-1.3, 1.3),
source.y + randomRange(-1.3, 1.3),
)
const progress = seededProgress ?? 0
const tierSpeed = [18, 26, 36][tier]
const tierDrift = [3.2, 5.2, 8.2][tier]
const tierScale = [0.95, 1.25, 1.65][tier]
const z = lerp(STAR_FAR_Z, STAR_RESET_Z - 3, progress)
const radialTravel = Math.pow(progress, APP_CONFIG.starfield.progressExponent) * (18 + tier * 10)
const state: StarState = {
x: source.x + direction.x * radialTravel + randomRange(-0.6, 0.6) * progress,
y: source.y + direction.y * radialTravel + randomRange(-0.6, 0.6) * progress,
z,
vx: direction.x * tierDrift * (1 + progress * 0.7),
vy: direction.y * tierDrift * (1 + progress * 0.7),
vz: tierSpeed * randomRange(0.9, 1.16) * (1 + progress * 0.5),
ax: direction.x * randomRange(1.4, 3.6),
ay: direction.y * randomRange(1.4, 3.6),
az: randomRange(5.5, 10.5),
delay: seededProgress === undefined ? randomRange(0.03, 0.42) : randomRange(0, 0.12),
baseSize: randomRange(APP_CONFIG.starfield.baseSizeMin, APP_CONFIG.starfield.baseSizeMax) * tierScale,
baseAlpha: randomRange(APP_CONFIG.starfield.baseAlphaMin, APP_CONFIG.starfield.baseAlphaMax),
}
starStates[index] = state
starSizes[index] = state.baseSize
starAlpha[index] = state.baseAlpha
starTail[index] = 0
starDirections[index * 2] = direction.x
starDirections[index * 2 + 1] = direction.y
starColor.set(STAR_COLORS[Math.floor(Math.random() * STAR_COLORS.length)])
starColors[index * 3] = starColor.r
starColors[index * 3 + 1] = starColor.g
starColors[index * 3 + 2] = starColor.b
starPositions[index * 3] = state.x
starPositions[index * 3 + 1] = state.y
starPositions[index * 3 + 2] = state.z
starProgress[index] = seededProgress ?? 0
}
function spawnSmoke(mesh?: SmokeState['mesh']) {
const source = sampleDisk(SMOKE_SOURCE_RADIUS)
const direction = normalizeDirection(
source.x + randomRange(-2.2, 2.2),
source.y + randomRange(-2.2, 2.2),
)
const scaleBase = randomRange(5.8, 14.5)
const material = mesh
? mesh.material
: new THREE.MeshBasicMaterial({
map: smokeTexture,
transparent: true,
depthWrite: false,
side: THREE.DoubleSide,
blending: THREE.AdditiveBlending,
})
material.color.set(SMOKE_COLORS[Math.floor(Math.random() * SMOKE_COLORS.length)])
const smokeMesh =
mesh ??
new THREE.Mesh<THREE.PlaneGeometry, THREE.MeshBasicMaterial>(smokeGeometry, material)
const state: SmokeState = {
mesh: smokeMesh,
x: source.x,
y: source.y,
z: randomRange(SMOKE_FAR_Z, SMOKE_FAR_Z + 16),
age: 0,
vx: direction.x * randomRange(1.8, 4.6),
vy: direction.y * randomRange(1.8, 4.6),
vz: randomRange(9.5, 17.5),
rotation: randomRange(0, Math.PI * 2),
spin: randomRange(-0.16, 0.16),
baseScaleX: scaleBase * randomRange(0.8, 1.2),
baseScaleY: scaleBase * randomRange(0.75, 1.25),
opacity: randomRange(0.05, 0.13),
wobble: randomRange(0.5, 1.2),
wobbleSpeed: randomRange(0.35, 0.9),
}
smokeMesh.position.set(state.x, state.y, state.z)
smokeMesh.scale.set(state.baseScaleX, state.baseScaleY, 1)
smokeMesh.material.opacity = 0
return state
}
for (let index = 0; index < STAR_COUNT; index += 1) {
spawnStar(index, Math.pow(Math.random(), APP_CONFIG.starfield.seedProgressExponent))
}
starsGeometry.setAttribute('position', new THREE.BufferAttribute(starPositions, 3))
starsGeometry.setAttribute('color', new THREE.BufferAttribute(starColors, 3))
starsGeometry.setAttribute('aProgress', new THREE.BufferAttribute(starProgress, 1))
starsGeometry.setAttribute('aSizeBase', new THREE.BufferAttribute(starSizes, 1))
starsGeometry.setAttribute('aAlphaBase', new THREE.BufferAttribute(starAlpha, 1))
starsGeometry.setAttribute('aTail', new THREE.BufferAttribute(starTail, 1))
starsGeometry.setAttribute('aDir', new THREE.BufferAttribute(starDirections, 2))
const stars = new THREE.Points(starsGeometry, starMaterial)
travelRoot.add(stars)
for (let index = 0; index < SMOKE_COUNT; index += 1) {
const state = spawnSmoke()
smokeStates.push(state)
travelRoot.add(state.mesh)
}
const clock = new THREE.Clock()
const onResize = () => {
const width = container.clientWidth || window.innerWidth
const height = container.clientHeight || window.innerHeight
camera.aspect = width / height
camera.updateProjectionMatrix()
renderer.setPixelRatio(Math.min(window.devicePixelRatio, APP_CONFIG.scene.maxPixelRatio))
renderer.setSize(width, height)
}
function updateStars(delta: number) {
const positionAttribute = starsGeometry.getAttribute('position') as THREE.BufferAttribute
const progressAttribute = starsGeometry.getAttribute('aProgress') as THREE.BufferAttribute
const tailAttribute = starsGeometry.getAttribute('aTail') as THREE.BufferAttribute
const directionAttribute = starsGeometry.getAttribute('aDir') as THREE.BufferAttribute
for (let index = 0; index < STAR_COUNT; index += 1) {
const state = starStates[index]
if (state.delay > 0) {
state.delay = Math.max(0, state.delay - delta)
progressAttribute.array[index] = 0
continue
}
const progress = clamp((state.z - STAR_FAR_Z) / (STAR_RESET_Z - STAR_FAR_Z), 0, 1)
const edgeRatio = clamp(
Math.max(Math.abs(state.x) / STAR_BOUNDS_X, Math.abs(state.y) / STAR_BOUNDS_Y),
0,
1.2,
)
const nearBoost = 1 + Math.pow(progress, 2.2) * APP_CONFIG.starfield.nearFieldBoost
const edgeBoost = 1 + Math.pow(edgeRatio, 3.1) * APP_CONFIG.starfield.edgeBoost
const burstBoost = 1 + Math.pow(edgeRatio, 4.2) * APP_CONFIG.starfield.edgeBurst
state.vx += state.ax * delta * APP_CONFIG.starfield.accelerationXY * nearBoost * edgeBoost
state.vy += state.ay * delta * APP_CONFIG.starfield.accelerationXY * nearBoost * edgeBoost
state.vz += state.az * delta * APP_CONFIG.starfield.accelerationZ * nearBoost * edgeBoost
state.x += state.vx * delta * burstBoost
state.y += state.vy * delta * burstBoost
state.z += state.vz * delta * (1 + (burstBoost - 1) * 0.45)
const nextProgress = clamp((state.z - STAR_FAR_Z) / (STAR_RESET_Z - STAR_FAR_Z), 0, 1)
const nextEdgeRatio = clamp(
Math.max(Math.abs(state.x) / STAR_BOUNDS_X, Math.abs(state.y) / STAR_BOUNDS_Y),
0,
1,
)
const progressTrail = clamp(
(nextProgress - APP_CONFIG.starfield.trailStartProgress) / (1 - APP_CONFIG.starfield.trailStartProgress),
0,
1,
)
const edgeTrail = Math.pow(nextEdgeRatio, 2.4)
const direction = normalizeDirection(state.vx, state.vy)
const tailStrength = clamp(
Math.max(progressTrail * 0.75, edgeTrail) * APP_CONFIG.starfield.trailStrength,
0,
1,
)
const offset = index * 3
const directionOffset = index * 2
if (
state.z > STAR_RESET_Z ||
Math.abs(state.x) > STAR_BOUNDS_X ||
Math.abs(state.y) > STAR_BOUNDS_Y
) {
spawnStar(index)
continue
}
positionAttribute.array[offset] = state.x
positionAttribute.array[offset + 1] = state.y
positionAttribute.array[offset + 2] = state.z
progressAttribute.array[index] = nextProgress
tailAttribute.array[index] = tailStrength
directionAttribute.array[directionOffset] = direction.x
directionAttribute.array[directionOffset + 1] = direction.y
}
positionAttribute.needsUpdate = true
progressAttribute.needsUpdate = true
tailAttribute.needsUpdate = true
directionAttribute.needsUpdate = true
}
function updateSmoke(delta: number, elapsed: number) {
for (const state of smokeStates) {
state.age += delta
state.x += state.vx * delta
state.y += state.vy * delta
state.z += state.vz * delta
state.rotation += state.spin * delta
if (
state.z > SMOKE_RESET_Z ||
Math.abs(state.x) > SMOKE_BOUNDS_X ||
Math.abs(state.y) > SMOKE_BOUNDS_Y
) {
const resetState = spawnSmoke(state.mesh)
Object.assign(state, resetState)
}
const progress = clamp((state.z - SMOKE_FAR_Z) / (SMOKE_RESET_Z - SMOKE_FAR_Z), 0, 1)
const depthFadeIn = smoothstep(0.02, 0.28, progress)
const ageFadeIn = smoothstep(0, 0.55, state.age)
const fadeIn = depthFadeIn * ageFadeIn
const fadeOut = 1 - smoothstep(0.68, 1, progress)
const pulse = 1 + Math.sin(elapsed * state.wobbleSpeed + state.rotation) * 0.12 * state.wobble
const scale = lerp(0.56, 1.9, progress) * pulse
state.mesh.position.set(state.x, state.y, state.z)
state.mesh.lookAt(camera.position)
state.mesh.rotateZ(state.rotation)
state.mesh.scale.set(state.baseScaleX * scale, state.baseScaleY * scale, 1)
state.mesh.material.opacity = state.opacity * fadeIn * fadeOut
}
}
function render() {
if (disposed) {
return
}
const deltaSeconds = Math.min(clock.getDelta(), 0.033)
const elapsed = clock.elapsedTime
pointerCurrent.x = lerp(pointerCurrent.x, pointerTarget.x, APP_CONFIG.interaction.pointerSmoothing)
pointerCurrent.y = lerp(pointerCurrent.y, pointerTarget.y, APP_CONFIG.interaction.pointerSmoothing)
const speedGoal = started ? targetSpeed : 0
currentSpeed = lerp(currentSpeed, speedGoal, 0.06)
const motionDelta = deltaSeconds * currentSpeed
updateStars(motionDelta)
updateSmoke(motionDelta * 0.62, elapsed)
travelRoot.rotation.z = pointerCurrent.x * 0.03
travelRoot.position.x = -pointerCurrent.x * 0.8
travelRoot.position.y = -pointerCurrent.y * 0.45
camera.position.x = pointerCurrent.x * APP_CONFIG.interaction.maxOffset * 2.8
camera.position.y = pointerCurrent.y * APP_CONFIG.interaction.maxOffset * 1.8
camera.lookAt(pointerCurrent.x * 1.5, pointerCurrent.y * 0.8, -30)
renderer.render(scene, camera)
animationFrameId = window.requestAnimationFrame(render)
}
window.addEventListener('resize', onResize)
render()
return {
setStarted(nextStarted) {
started = nextStarted
},
setSpeed(nextSpeed) {
targetSpeed = clamp(nextSpeed, APP_CONFIG.animation.speedMin, APP_CONFIG.animation.speedMax)
},
setPointerTarget(pointer) {
pointerTarget.x = clamp(pointer.x, -1, 1)
pointerTarget.y = clamp(pointer.y, -1, 1)
},
dispose() {
if (disposed) {
return
}
disposed = true
window.cancelAnimationFrame(animationFrameId)
window.removeEventListener('resize', onResize)
for (const smokeState of smokeStates) {
smokeState.mesh.material.dispose()
travelRoot.remove(smokeState.mesh)
}
starsGeometry.dispose()
starMaterial.dispose()
smokeGeometry.dispose()
smokeTexture.dispose()
renderer.dispose()
scene.clear()
if (renderer.domElement.parentElement === container) {
container.removeChild(renderer.domElement)
}
},
}
}
export type { PointerTarget, TravelSceneController }
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/// <reference types="vite/client" />
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/** @type {import('tailwindcss').Config} */
export default {
darkMode: "class",
content: ["./index.html", "./src/**/*.{js,ts,vue}"],
theme: {
container: {
center: true,
},
extend: {},
},
plugins: [],
};
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{
"extends": "@vue/tsconfig/tsconfig.dom.json",
"compilerOptions": {
"composite": true,
"tsBuildInfoFile": "./node_modules/.tmp/tsconfig.app.tsbuildinfo",
"strict": false,
"noUnusedLocals": false,
"noUnusedParameters": false,
"noFallthroughCasesInSwitch": false,
"baseUrl": "./",
"paths": {
"@/*": [
"./src/*"
]
}
},
"include": [
"src/**/*.ts",
"src/**/*.vue",
"api"
]
}
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import { defineConfig } from 'vite'
import vue from '@vitejs/plugin-vue'
import path from 'path'
import Inspector from 'unplugin-vue-dev-locator/vite'
import traeBadgePlugin from 'vite-plugin-trae-solo-badge'
// https://vite.dev/config/
export default defineConfig({
build: {
sourcemap: 'hidden',
},
plugins: [
vue(),
Inspector(),
traeBadgePlugin({
variant: 'dark',
position: 'bottom-right',
prodOnly: true,
clickable: true,
clickUrl: 'https://www.trae.ai/solo?showJoin=1',
autoTheme: true,
autoThemeTarget: '#app',
}),
],
resolve: {
alias: {
'@': path.resolve(__dirname, './src'), // ✅ 定义 @ = src
},
},
})