初始提交,实现WebSocket聊天室基本功能

This commit is contained in:
2024-04-14 12:11:56 +08:00
parent 7a4faa4e2e
commit 532e23938a
34 changed files with 2427 additions and 24 deletions
@@ -0,0 +1,99 @@
package cn.airnan.dg.entity;
import lombok.AllArgsConstructor;
import lombok.Data;
import lombok.NoArgsConstructor;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import java.util.ArrayList;
import java.util.List;
/**
* 房间实体类
*/
@Data
@NoArgsConstructor
@AllArgsConstructor
public class Room {
private static final Logger log = LoggerFactory.getLogger(Room.class);
/**
* 房间ID
*/
private String id;
/**
* 房主ID
*/
private String master;
/**
* 玩家列表(最多五人)
*/
private List<Player> players = new ArrayList<>(5);
/**
* 画板
*/
private Board board;
/**
* 题目
*/
private Topic topic;
/**
* 游戏开始状态
*/
private boolean isBegin = false;
/**
* 倒计时
*/
private Integer countDown = 0;
/**
* 添加玩家
*
* @param player 要添加的玩家
*/
public void addPlayer(Player player) {
if (players.size() < 5) {
players.add(player);
} else {
System.out.println("房间已满,无法添加更多玩家。");
}
}
/**
* 根据玩家id移除房间内的玩家
*
* @param playerId 要移除的玩家id
*/
public void removePlayerById(String playerId) {
Player player = new Player();
player.setId(playerId);
players.remove(player);
}
/**
* 广播消息给房间内所有玩家
*
* @param type 消息类型
* @param message 要广播的消息
* @param playerId 发送者的ID(用于排除发送者)
*/
public void sendMessage(String type, String playerId, String message) {
log.info("【房间消息】{}: {}", id, message);
for (Player player : players) {
// 向除自己之外的玩家发送消息
// if (!player.getId().equals(playerId)) {
// player.sendMessage(type, message);
// }
// 向房间内所有玩家发送
player.sendMessage(type, message);
}
}
}